UX Case Study
IELTS Tinder Platform
Finding friends to practice speaking English in a new way.
Role
UX/UI Designer
Timeline
April 2022
Categories
Web-based App
Client
Alo IELTS
About IELTS Tinder
This platform allows you to find English speaking practice friends according to different sections of the IELTS speaking test. Its predecessor was a mobile application that was later taken over by another UI/UX team that was later designed and changed some unnecessary functional flows for the web version.
Previously, the team oriented the main functions quite specifically from the needs and insights from users as well as obtained the Prototypes of the previous mobile version (but needed to redesign the style to suit the target user from 18 to 25). Therefore, the process of product redesign has also been outlined for each stage.
Problem Statements
About UI: It is completely impossible to reuse the UI styles
of the previous mobile version of another team, because it is
quite outdated as well as the components do not have
appropriate padding, spacing and have too many colors in one
system. design.
About UX: After reviewing the features that are prioritized
when cardsorting, the Team found that retaining old features
such as "social network", "dumbing room" does not bring much
value to the business but costs quite a bit. many resources,
when the main purpose of users coming to IELTS Tinder is to
pair up in an academic way and join a speaking practice room
together after connecting.
Besides, the Team also had problems with personnel and
technical side so deciding to give MVP for each stage of
development is quite optimal for that situation.
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UI Redesign Challenge
The Solutions
Any ideas and solutions?
The design system has more consistency and fixes errors in
padding, margin, etc.
Follow the priority feature list for the MVP from time to time
by cutting down on some unnecessary functional flows as stated
earlier to invest development resources for the "matching"
function - connecting and practicing speaking.
Through the initial planned wireflow testing, I have a
suggestion to change the login/signup flow. Previously, the
system forced users to log in or register to use this
platform. Having to provide their personal information to
experience the product will reduce the number of potential
users significantly. The solution I give is for users to see
and experience right after accessing and only ask them to
register an account when they start performing the "matching"
operation, the system will automatically navigate to the
account registration page. account.
A small detail worth noting, when users start matching to find
friends to practice speaking, they often open a browser tab to
look up the band score composition for new users or do not
know the grading criteria. of the IELTS exam. I suggest
showing the tooltip right next to their score band so they can
see more details if needed.
Moreover, the suggestion to download only 1 short video for
users to demonstrate their English speaking ability to others
instead of a gallery of images or audio files as before not
only helps to optimize the storage system, but also helps
Users are more careful with their profiles, avoiding
distractions when they have to post too many things on their
profiles, thereby increasing the match rate and also reducing
the burden on the data system.
Color palette
60/30/10
Typography
Poppins (1.25)
The Outcome
What i have learnt.
In addition to designing digital products with good aesthetics, systematicity and good reuse with contrains, autoplayout, component-variant, etc. Priority setting, good design management organization helps to increase flexibility. Active when receiving customer feedback for subsequent changes and improvements is said to be a user-centric solution. Know the balance between features that bring usefulness to users and value to businesses.